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Final Fantasy VII Remake – The Evolution of Enemy Designs & What They Tell Us – Fan Fest

Final Fantasy VII Remake – The Evolution of Enemy Designs & What They Tell Us – Fan Fest

After what looks like an eternity – or a minimum of 4 years – we are finally getting new details concerning the planned Ultimate Fantasy VII remake. It’s been 22 years because the unique was released; and while many have dissected the trailer and screenshots for insights into the fight and arrangement of these new video games, I need to take a better take a look at the gloriously re-imagined monsters. Positive the character artwork and places also supply us nice opportunities to match; however whereas characters have had numerous updates through the years with spin-off games/ movies and places will have to be re-imagined slightly because of this not being a top-down map, the enemies of Ultimate Fantasy VII supply us probably the most distinctive points of comparability.

Positive we’re solely two trailers in – and there appears to be more coming at E3 2019 – however there’s already sufficient points of comparison to point out simply how much thought (and faithfulness) is being put into each enemy. So let’s kick issues off with the type of enemies you’ll face: the Army Police (aka MPs).

MP (Primary and Underwater):

As the essential grunt enemy of the opening ranges, it’s fairly obvious that these can be one of the first enemies we’d see. Actually, these have been present within the 2015 Announcement trailer. The rationale it’s essential to deliver them up once more in mild of this new trailer is as a result of it seems we’ve gotten a peak at their Underwater variant. Within the unique recreation, the essential sprite for MP was reused by numerous related enemies. Most have been re-colors however some have been just straight up copy and pastes. Wanting at the new trailer footage, we will inform it’s an Underwater MP because of the shade scheme; but by taking a better look we will truly discern a lot more.

Whereas the color change continues to be stored in recreation, it’s essential to note that their armor is decidedly totally different. The MPs for instance have extra boxy shoulder and knee pads while the Underwater MPs have more streamlined shoulder and knee pads. Ultimate Fantasy VII had many different reused/ recolored enemies like the MPs, so seeing this variation in the MPs (probably the most primary of primary enemies) is basically promising! It exhibits that later enemies that when we just reused sprites will now have their very own distinct fashion whereas still wanting ‘related’ to their counterparts.

Sweeper/ Machine-Sort Enemies:

Talking of reused enemy varieties, the Sweeper-class machines are one other massive example of this. Although within the trailer, we see one thing a bit of totally different. Whereas FFVII’s Sweeper models used guns, it wasn’t till FFVII: Crisis Core that we obtained machines of this sort wielding chainsaws. To be trustworthy, this class of enemy is incredibly widespread in loads of Last Fantasy games; however it’ll be fascinating to see how it’s used within the FFVII remake as this specific class wasn’t in the unique. Perhaps the gun-arm model will still seem because the ‘Sweeper’ unit while these chainsaw-arm ones will be the ‘Custom Sweeper’ or ‘Dying Machine’ variants you encounter later – thus persevering with the MP development of turning reskins into distinctive but associated enemies.

Beyond the variations though, the eye to detail here again is exceptional. Even the small steam pipe turret and valve on the Sweeper/ Machine’s shoulder has been faithfully remade. The oval domed-feet can also be another nice touch because the drill ft of the original have been type of eccentric/ odd. They have been super cool, but not likely real looking. This redesign as soon as again references the unique while including a more smart contact to it. Although relating to as soon as ‘odd/foolish enemy’ turning into rather more practical, there’s one monster in this new trailer that stands ABOVE the remaining.

Aps:

You won’t keep in mind him by identify, but you definitely keep in mind where this boss occurs. In the event you’re conversant in the well-known cross-dressing scene where Cloud, Tifa and Aeris (Aerith?) infiltrate a Brothel after which fall by way of a lure door, Aps is the beast that awaits them. Its unique design – whereas perfectly conveying its story as a ugly amalgam monster – nonetheless seems a bit of comical. Perhaps it’s the eyes or perhaps it’s the bizarre golden eyepatch on its snout. Something simply feels off. The redesign then again, HOLY COW BEAST!

Whatever was once comical about this beast is gone and is changed by this rampaging bull monstrosity. It’s a bit of arduous to tell from the blink-and-you’ll-miss-it second, however it looks like the patch continues to be there – but this time further again and a darker shade. Although the actual design highlights is that creepy lengthy tongue. Just as pronounced are the glowing again horns, which (if I needed to take a guess) seems Mako-infused. Add within the return of the damaged wrist chains and this beast just screams “locked up nightmare”! As our first actual ‘organic’ enemy-type, it’s great to see the detailing and animalistic qualities put into this beast; however Aps wasn’t the one one we noticed in this trailer!

Sahagin:

Sahagin has been one other long time staple of the Last Fantasy collection, particularly in relation to FFVII related titles. It in fact had an exquisite design in Crisis Core, but I’m most acquainted with it from the Vincent-centered spin-off, Dirge of Cerberus (I still have nightmares of these Cait Sith missions). The rationale I convey up these two different games is as a result of this can be a type we’ve seen evolve through the years just like the Sweeper/ Machine enemy. And just like the others, this version combines all the perfect attributes of its predecessors. When it first went by way of that polygonal to natural conversion, it obtained a extra slender/ serpentine design. This version keeps that path, however provides it some really imposing musculature while nonetheless holding it agile and fierce.

It’ll be fascinating to see what number of variations of this creature exist although as the original only had the base type and the Desert Sahagin; but Disaster Core greater than half a dozen variations. It’ll undoubtedly be nice to see how differing types use totally different shells, weapons and shoulder armor – perhaps Cacti shoulder pads as an alternative of Sea Urchin shoulder pads for the desert variants? Although again, Sahagin isn’t the one monster we’ve seen evolve through the years. In reality, there’s one VERY specific case that involves mind.

Guard Scorpion:

Even in case you never played a lot of Ultimate Fantasy VII, you recognize Guard Scorpion as a result of it is literally the primary boss. It was the moment you needed to study to strategize timing to keep away from its tail attack in addition to study Magical weaknesses/ resistances. Guard Scorpion won’t be the strongest enemy, however it’s definitely one of the notable. And that is why its design has largely remained unchanged through the years regardless of its a number of appearances.

A Guard Scorpion (albeit stronger than the one we face in FFVII) is present in Crisis Core and like the Sweeper/ Machine enemies, the remake seems like a extra HD version of that incarnation. In any case, why mess with perfection? Although not all enemies have loved a gentle stream of upgrades through the years. We in fact noticed that with Aps; but there’s plenty of base enemies that haven’t been seen a lot in Ultimate Fantasy because the unique. And whereas our subsequent one may need had a slight look in Crisis Core, it’s new type in the FFVII remake is probably the most jarring change.

Grashtrike:

Keep in mind these tiny shrimp-like scorpion bugs you fought in Sector 4? Or maybe you keep in mind grinding their stronger – but nonetheless small – pink eyed kinfolk the Head Hunters for EXP close to Mideel? Both means, these little guys are again; however WOW are they not little anymore! The Grashtrike we see Cloud preventing in the trailer is extremely menacing and looks more like a later recreation enemy than an early monster. The colors have been changed to dark purple and pulsing purple – or maybe that’s only one sort – although they nonetheless give off that shrimp/scorpion vibe. And regardless that we saw a version of Grashtrike in Disaster Core, this model (design sensible) is far closer to the original when it comes to claws; however it’s nonetheless its new measurement that takes the cake!

Phrases can’t describe how glad I used to be to see this monster as a result of it makes me marvel  – more than another – what the redesigns in this recreation will seem like. What was a bit bug that appeared prefer it might be kicked like a soccer ball is now a serpentine monstrosity that’s twice the dimensions of a full grown man. Does this imply that measurement as well as seems is being re-imagined on this recreation as properly? What other monsters will change measurement? Will the Weapons look much more imposing? Will Hell House truly be a life-sized house? If they will make a easy shrimp scorpion seem like this, how grotesque will Jenova look?

Is there a monster you possibly can’t wait to see re-made? Pontificate in the comments under and I suppose keep tuned for Half 2 of this text – as soon as we get extra footage (which is hopefully soon)

Notice: There’s one other monster we see with the Underwater MP, however it’s unclear whether or not this can be a utterly new enemy or (judging by its location) a HEAVY redesign of the Gun Service enemy.

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